Full patch history, balance changes, and updates for Slay the Spire 2
Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges.
Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes.
Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns.
Today's patch features all changes from the previous two beta branch patches, pushed live to the main branch. If you're interested in accessing the beta branch, please see the instructions outlined in these patch notes.
Got a quick hotfix for our players on the beta branch--this is what it's all for, so thank you to everyone providing feedback! If you're interested in accessing the beta branch, please see the previous patch notes.
Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.
Another small hotfix which resolves some more softlock issues. Thanks again to everyone reporting issues like this! BUG FIXES: - Fixed more instances of players getting stuck at the timeline
Happy day-after-launch day, Slayers! We've got another hotfix for you all today which should resolve some more frequent issues that players have been reporting.
Happy Slay the Spire 2 launch day everyone! We have a day 1 hotfix for various issues and softlocks that players have reported. Thank you all for your feedback! For those who don't know, you can submit feedback in-game by pressing F2 or through the settings menu.