Patch v0.99-beta
Summary
Hey, Slayers! Happy 1-week-since-launch day! Today's patch mostly contains a lot of bug fixes, but it also contains a few art additions and a new limit to max HP values.
Reworks (1)
Bug Fixes (44)
es, but it also contains a few art additions and a new limit to max HP values.
crash when interacting with potions during combat transitions
crash when syncing cloud saves on Windows
rare save data loss on Windows when power is lost during a save
crash when quickly navigating away from menus
dev console failing to match commands on non-English system locales
potential softlock when auto-played cards trigger grid or card selection
state divergence related to discarding potions too soon after combat ends
being able to "peek" in card screens outside of combat
closing the settings menu while a dropdown is open not also closing the dropdown
navigating down the dropdown items causing the settings to scroll down
softlock when auto-played cards triggered card selectionIronclad:
Hellraiser power playing Strikes if there are no valid targetsPotions & Relics:
Fairy in a Bottle and Lizard Tail relics not healing you when your Max HP is 1
Massive Scroll relic description saying that it can only give you Colorless multiplayer cards
softlock if you proc Lasting Candy relic from the fixed tutorial card rewards
Hand Drill relic applying Vulnerable to the player if Burn card breaks their blockEnemies:
missing Kaiser Crab boss death VFX
Kaiser Crab face animation not looping after a claw takes damage
the word "Stunned" not appearing when Rock Bowlbug does its stunned moveAncients:
Tezcatara's Brightest Flame card being able to decrease your Max HP to less than 1Events:
softlock when dying in the Jungle Maze Adventure event
softlock if you die in the Room Full of Cheese eventMultiplayer:
softlock when any player has Potion Belt and Alchemical Coffer relics
being unable to navigate via controller if you unready yourself in lobby
players being unable to end their turn when they die while the Whispering Earring relic autoplays their cards
Doormaker's Door HP not scaling correctly after the Doormaker escapes
softlock when queueing a potion to be thrown after the enemy would die
crash when returning to the map after loading a multiplayer save
host and client sometimes generating different maps from the same seed
map changing after reconnect with the Big Game Hunter modifier or Treasure Map and Golden Compass relics
softlock caused by a player dying with cards in their hand
state divergence related to playing Huddle Up during another player's card selection
timing-related state divergence occurring at the end of a combat
rare instances of getting stuck at an empty chestLocalization:
crash when selecting Ironclad on Turkish locale systems
Russian card descriptions showing raw template text for Call of the Void, Coolheaded, Fuel, and Ice Lance cards
an issue when viewing run histories in Russian where the player played as The Defect
an issue with Buffer+ card's description when playing in Portuguese
an issue with Call of the Void card's hovertips when playing in Castilian Spanish
an issue with Colossus card's hovertips when playing in German
an issue with the "Accept" option in The Trial event when playing in French
an issue with the "Violence" option in the Tinker Time event when playing in Korean
translation and formatting errors for the following languages: