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Patch v0.100.0-beta

Balance Patch119 changes

Summary

Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns.

View Full Patch Notes on Steam
30Buffs
16Nerfs
52Reworks
21Bug Fixes

Buffs (30)

- Buffed Solar Strike cardcard

damage increased from 8(9) -> 9(10)

- Buffed Cinder cardcard

Damage increased from 17(22) -> 18(24)

- Buffed Hemokinesis cardcard

Damage increased from 14(19) -> 15(20)

- Buffed Tremble cardcard

Vulnerable increased from 2(3) -> 3(4)

- Buffed Grand Finale cardcard

Damage increased from 50(60) -> 60(75)

- Buffed Skewer cardcard

Damage increased from 7(10) -> 8(11)

- Nerfed Alignment cardcard

Star cost increased from 2 -> 3

- Buffed Collision Course cardcard

Damage increased from 9(12) -> 11(15)

- Buffed Gather Light cardcard

Block increased from 7(10) -> 8(11)

- Buffed Heirloom Hammer cardcard

Damage increased from 17(22) -> 20(25)

- Buffed I Am Invincible cardcard

Block increased from 9(12) -> 10(13)

- Buffed Kingly Kick cardcard

Damage increased from 24(30) -> 27(35)

- Buffed Parry cardcard

Block increased from 6(9) -> 8(11)

- Buffed Patter cardcard

Block increased from 8(10) -> 9(11)

- Buffed Spoils of Battle cardcard

Forge increased from 10(15) -> 12(17)

- Buffed Wrought in War cardcard

Forge increased from 5(7) -> 7(9)

- Buffed Danse Macabre cardcard

Block increased from 3(4) -> 4(6)

- Buffed Debilitate cardcard

Damage increased from 7(9) -> 10(12)

- Buffed Sculpting Strike cardcard

Damage increased from 8(11) -> 9(12)

- Buffed Seeker Strike cardcard

Damage increased from 6(9) -> 9(12)

- Buffed Eternal Armor cardcard

Plating increased from 7(9) -> 9(12)

- Buffed Amethyst Aubergine relicrelic

Gold gain increased from 10 -> 15

- Buffed Book of Five Rings relicrelic

healing increased from 15 -> 20

- Buffed Bowler Hat relicrelic

Gold gain increased from 20% -> 25%

- Buffed Permafrost relicrelic

Block gain increased from 6 -> 7

- Buffed Planisphere relicrelic

HP gain increased from 4 -> 5

- Buffed Byrdoniscard

Swoop attack damage increased from 16(18) -> 17(19)

- Buffed Seapunk

Sea Kick move damage increased from 11(12) -> 11(13)

- Nerfed Neow's Leafy Poultice relicrelic

blessing's max HP loss increased from 10 -> 12

- Nerfed Neow's Precarious Shears relicrelic

blessing's self-damage increased from 13 -> 16

Nerfs (16)

- Nerfed Anticipate cardcard

Dexterity decreased from 3(5) -> 2(3)

- Nerfed Corrosive Wave cardcard

Poison decreased from 3(4) -> 2(3)

- Nerfed Flick-Flack cardcard

Damage decreased from 7(9) -> 6(8)

- Nerfed Pinpoint

Damage decreased from 17(22) -> 15(19)

- Nerfed Untouchable cardcard

Block gain decreased from 9(12) -> 7(9)

- Buffed Bundle of Joy cardcard

Energy cost lowered from 2 -> 1

- Buffed Minion Dive Bomb cardcard

Energy cost decreased from 1 -> 0

- Nerfed Minion Strike cardcard

Damage decreased from 7(10) -> 6(9)

- Nerfed Bygone Effigycard

Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)

- Nerfed Decimillipede

HP decreased from 42(48)-48(56) to 40(46) - 46(52)

- Nerfed Fabricator

HP value of all bots decreased by 5

- Nerfed Living Fog encounter

Gas Bomb HP decreased from 10(12) -> 7(8)

- Nerfed Phantasmal Gardeners

HP decreased from 28(29)-32(33) -> 26(27)-31(32)

- Changed Grave of the Forgotten eventcard

can no longer spawn unless every player has a card with Exhaust in their deck

- Changed The Round Tea Party event

can no longer spawn unless all players have at least 12 HP

- Nerfed Believe in You cardcard

Energy decreased from 3(4)-> 2(3)

Reworks (52)

- Added portrait for the following cardscard

- Added a Deprecated Card placeholdercard

Status - "Draw 1 card. Remove this from your Deck. Exhaust."

- Reworked Dominate cardcard

Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."

- Reworked Expect a Fight cardcard

Skill - Cost 2(1) - Uncommon - "Gain [E] for each Attack in your Hand. You cannot gain additional [E] this turn."

- Reworked Spite cardcard

Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."

- Reworked Stoke cardcard

Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."

- Reworked Prepared card into Preparecard

Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."

- Reworked Glow cardcard

Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."

Colorless Cardscard

- Reworked Hidden Gem cardcard

Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."

- Added new Neow blessingcard

Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."

- Added new Neow blessingcard

Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."

- Buffed Break cardcard

- Buffed Fight Me! cardcard

self-Strength gain from 2(3) -> 3(4)

Nerfed Forgotten Ritual cardcard

now Exhausts

- Changed BEGONE! cardcard

cardcard

now creates Minion Dive Bomb cards instead of Minion Strike cards

- Buffed Kingly Punch cardcard

- Nerfed Void Form cardcard

- Nerfed Banshee's Cry cardcard

- Nerfed Borrowed Time cardcard

- Nerfed Capture Spirit cardcard

- Changed Defy cardcard

upgrade no longer increases Weak, but increases Block by +3 instead of +1

Nerfed Dirge cardcard

now Exhausts

- Changed Grave Warden cardcard

upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul

- Nerfed Seance cardcard

- Nerfed Hotfix cardcard

- Buffed Rocket Punch cardcard

cost reduction effect now lasts until it is played, instead of just until the end of the turn

Colorless Cardscard

- Changed Discovery cardcard

"It costs 0 [E] this turn." -> "It's free to play this turn."

- Changed Hidden Gem cardcard

can no longer be generated in combat by effects like Skill Potion

- Changed Production cardcard

upgrade changed from losing Exhaust -> +1 additional Energy

Buffed Stone Cracker reliccard

now works in ALL combats but only upgrades 2 cards

Toadpole encounter

now Calcified Cultist + Seapunk

- Buffed Rocket Claw

- Buffed Crusher Claw

- Changed the Tunneler normal encountercard

the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1

- Buffed The Lost and The Forgotten encounter

Changed Nibbit

now properly scales with Ascension

- Nerfed Terror Eel

- Changed Test Subject

Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn

- Buffed Neow's Fury cardcard

the number of cards returned to your hand now upgrades from 2 -> 3

- Changed Tanx's Tri-Boomerang reliccard

Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks

- Changed Vakuu's Preserved Fog relicrelic

- Changed Dense Vegetation event

Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."

- Changed Endless Conveyor event

- Changed Morphic Grove event

- Changed Spirit Grafter eventcard

Rejection option is now "Lose 10 HP. Upgrade a card."

- Nerfed Beacon of Hope cardcard

can no longer be stacked

Nerfed Huddle Up cardcard

now Exhausts

- Added alternate Phobia Mode visuals for

- Added placeholder sketches for the following relicsrelic

Bug Fixes (21)

rare Fatal Error when syncing Steam cloud saves

rare Fatal Error when syncing Steam cloud saves

rare bug where save could be reset

rare bug where save could be reset

exploit where players could controller navigate to card grid when the upgrade/recard

exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open

a crash that could occur when triggering the thin slice visual effect

a crash that could occur when triggering the thin slice visual effect

crashes related to screen transitions, logo animation, and creature deaths

crashes related to screen transitions, logo animation, and creature deaths

an issue when viewing the text of a card or power which has numerical values (dacard

an issue when viewing the text of a card or power which has numerical values (damage, block, etc.

an issue where, if you saved and quit after winning a combat that rewards a predrelic

an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later

an issue where, when a player would view their deck with "View Upgrades" enabled

an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break

softlock when card selection screen would show 0 optionscard

softlock when card selection screen would show 0 options

an issue with Call of the Void card's hovertips when playing in Castilian Spaniscard

an issue with Call of the Void card's hovertips when playing in Castilian Spanish

softlock when trying to transform Rip and Tear cardcard

softlock when trying to transform Rip and Tear card

card prompts auto-selecting without player input after a run with Vakuu's Whispecard

card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic

softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card wcard

softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills

missing Eternal hovertip when showing card preview for Greed curse in Sunken Trecard

missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event

a crash that could occur when rapidly retrying multiplayer joins

a crash that could occur when rapidly retrying multiplayer joins

a multiplayer sync issue that occurred when players used different OS languages

a multiplayer sync issue that occurred when players used different OS languages

a softlock that could occur when a player would die to Breakthrough card's self-card

a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer

softlock at the end of the Architect event in multiplayer

softlock at the end of the Architect event in multiplayer

state divergence related to Imbued enchantment and Letter Opener relicrelic

state divergence related to Imbued enchantment and Letter Opener relic

state divergence related to Defect orb passives triggering during a player choiccharacter

state divergence related to Defect orb passives triggering during a player choice

a multiplayer softlock caused by auto-playing a sequence of multiple cards (via card

a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played