Patch v0.100.0-beta
Summary
Welcome to the first BIG post-launch patch, Slayers!! This one has a huge balance pass, the main aim of which is to make infinites harder to achieve. We're also introducing a Phobia Mode with bespoke assets that should mitigate various creepy phobia concerns.
Buffs (30)
damage increased from 8(9) -> 9(10)
Damage increased from 17(22) -> 18(24)
Damage increased from 14(19) -> 15(20)
Vulnerable increased from 2(3) -> 3(4)
Damage increased from 50(60) -> 60(75)
Damage increased from 7(10) -> 8(11)
Star cost increased from 2 -> 3
Damage increased from 9(12) -> 11(15)
Block increased from 7(10) -> 8(11)
Damage increased from 17(22) -> 20(25)
Block increased from 9(12) -> 10(13)
Damage increased from 24(30) -> 27(35)
Block increased from 6(9) -> 8(11)
Block increased from 8(10) -> 9(11)
Forge increased from 10(15) -> 12(17)
Forge increased from 5(7) -> 7(9)
Block increased from 3(4) -> 4(6)
Damage increased from 7(9) -> 10(12)
Damage increased from 8(11) -> 9(12)
Damage increased from 6(9) -> 9(12)
Plating increased from 7(9) -> 9(12)
Gold gain increased from 10 -> 15
healing increased from 15 -> 20
Gold gain increased from 20% -> 25%
Block gain increased from 6 -> 7
HP gain increased from 4 -> 5
Swoop attack damage increased from 16(18) -> 17(19)
Sea Kick move damage increased from 11(12) -> 11(13)
blessing's max HP loss increased from 10 -> 12
blessing's self-damage increased from 13 -> 16
Nerfs (16)
Dexterity decreased from 3(5) -> 2(3)
Poison decreased from 3(4) -> 2(3)
Damage decreased from 7(9) -> 6(8)
Damage decreased from 17(22) -> 15(19)
Block gain decreased from 9(12) -> 7(9)
Energy cost lowered from 2 -> 1
Energy cost decreased from 1 -> 0
Damage decreased from 7(10) -> 6(9)
Damage decreased from 15(17) -> 13(15) (still attacks with 10 Strength)
HP decreased from 42(48)-48(56) to 40(46) - 46(52)
HP value of all bots decreased by 5
Gas Bomb HP decreased from 10(12) -> 7(8)
HP decreased from 28(29)-32(33) -> 26(27)-31(32)
can no longer spawn unless every player has a card with Exhaust in their deck
can no longer spawn unless all players have at least 12 HP
Energy decreased from 3(4)-> 2(3)
Reworks (52)
Status - "Draw 1 card. Remove this from your Deck. Exhaust."
Skill - Cost 1 - Uncommon - "Apply 1(2) Vulnerable. Gain 1 Strength for each Vulnerable on the enemy. Exhaust."
Skill - Cost 2(1) - Uncommon - "Gain [E] for each Attack in your Hand. You cannot gain additional [E] this turn."
Cost 0 - Attack - Uncommon - "Deal 5 damage. If you lost HP this turn, hits 2(3) times."
Skill - Cost 1 - Rare - "Exhaust your Hand. Add 1 random (Upgraded) card into your Hand for each card Exhausted."
Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
Skill - Cost 1 - Common - "Gain 1(2) Stars. Draw 1 card. Next turn, draw 1 card."
Skill - Cost 1 - "A random card in your Draw Pile without Replay gains Replay 2(3)."
Hefty Tablet -"Choose 1 of 3 Rare cards to add to your Deck. Add 1 Injury to your Deck."
Neow's Talisman - "Upgrade 1 of your Strikes and 1 of your Defends."
self-Strength gain from 2(3) -> 3(4)
now Exhausts
now creates Minion Dive Bomb cards instead of Minion Strike cards
upgrade no longer increases Weak, but increases Block by +3 instead of +1
now Exhausts
upgrade changed from 8(10) Block -> 8(11) Block and no longer upgrades the Soul
cost reduction effect now lasts until it is played, instead of just until the end of the turn
"It costs 0 [E] this turn." -> "It's free to play this turn."
can no longer be generated in combat by effects like Skill Potion
upgrade changed from losing Exhaust -> +1 additional Energy
now works in ALL combats but only upgrades 2 cards
now Calcified Cultist + Seapunk
the Bowlbug is now replaced by a Chomper that gives Dazed status cards on turn 1
now properly scales with Ascension
Phase 2 no longer has the Pounce move, instead will repeat Multi Claw move every turn
the number of cards returned to your hand now upgrades from 2 -> 3
Instinct enchantment no longer reduces cost, instead doubles damage on enchanted Attacks
Trudge On option is now "Lose 8 HP. Gain 61-99 Gold."
Rejection option is now "Lose 10 HP. Upgrade a card."
can no longer be stacked
now Exhausts
Bug Fixes (21)
rare Fatal Error when syncing Steam cloud saves
rare bug where save could be reset
exploit where players could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open
a crash that could occur when triggering the thin slice visual effect
crashes related to screen transitions, logo animation, and creature deaths
an issue when viewing the text of a card or power which has numerical values (damage, block, etc.
an issue where, if you saved and quit after winning a combat that rewards a predetermined relic, the relic reward would be randomized when continuing the run later
an issue where, when a player would view their deck with "View Upgrades" enabled, changing the sort order would cause the screen to break
softlock when card selection screen would show 0 options
an issue with Call of the Void card's hovertips when playing in Castilian Spanish
softlock when trying to transform Rip and Tear card
card prompts auto-selecting without player input after a run with Vakuu's Whispering Earring relic
softlock when Vakuu's Whispering Earring relic would auto-play Hand Trick card with 2+ eligible Skills
missing Eternal hovertip when showing card preview for Greed curse in Sunken Treasury event
a crash that could occur when rapidly retrying multiplayer joins
a multiplayer sync issue that occurred when players used different OS languages
a softlock that could occur when a player would die to Breakthrough card's self-HP loss in multiplayer
softlock at the end of the Architect event in multiplayer
state divergence related to Imbued enchantment and Letter Opener relic
state divergence related to Defect orb passives triggering during a player choice
a multiplayer softlock caused by auto-playing a sequence of multiple cards (via Cascade card or another similar effect) and dying before the last card in the sequence has been played