Patch v0.102.0-beta
Summary
Hey Slayers, we've got another Beta patch for you all this week! Notably, this patch brings in some structural work for a system called Badges.
Nerfs (4)
Fragrant Mushroom option upgraded cards decreased from 3 -> 2
Exchange option gold cost decreased from 50 -> 35+-9
damage decreased from 2(3) -> 1(2)
Block decreased from 7(9) -> 6(8)
Reworks (11)
"This card deals 2 additional damage and applies 1 Weak."
now attacks for 20(23) and the power is reworked to "Whenever you play a card, lose 1 energy.
"Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."
"Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn."
when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free
now affects restocked Axebots and other enemies that enter combat during a fight
Bug Fixes (20)
wording in the Statistics Total Playtime/Fastest win hovertip
translation errors in the following languages:
broken Steam rich presence translations
a crash that could occur on startup after a Steam Cloud sync conflict
a crash that could occur when the game failed to start and tried to show an error dialog
an issue where numbers were improperly formatted on the victory screen
an issue where a few enemies' damage intents were occasionally showing the wrong number
being able to press down arrow to controller navigate the card grid while an upgrade/remove/transform preview is up
not being able to navigate from the relic inventory back to the combat in the Mysterious Knight fight on controller
an issue where, if the player visited a combat-style event without actually starting a combat (i.
softlock caused by being able to use your controller to confirm a hand card selection while you are peeking
softlock when selecting a card to upgrade via Armaments card while Lethality power still applies
Bullet Time card getting played by Mayhem power not setting the cost of the cards in your hand to 0
Unsettling Lamp relic doubling the Strength you get from Dominate card
Soul Nexus animation not playing correctly
Vakuu's Whispering Earring relic continuing to play cards after Void Form power ended the turn
an issue where Vakuu's Lord's Parasol relic would occasionally only obtain some of the items that the Merchant sells
being able to end the Lord's Parasol purchase animation on controller
softlock in Thieving Hopper fight if one person is dead when it tries to steal cards
state divergence related to Driftwood and Dream Catcher relics
ai_extracted (12)
Reworked Borrowed Time card: "Uncommon - Cost 0 - Skill | Apply 3 Doom to yourself. Gain 1(2) Energy." -> "Uncommon - Cost 1 - Skill | Gain 4(6) energy. Cards cost an additional energy this turn."
Added new Inky enchantment: "This card deals 2 additional damage and applies 1 Weak."
Reworked Ascension 6 from Gloom - "Less rest sites." -> Inflation - "Removing cards from your deck at the Merchant is more expensive."
Reworked Blade of Ink card: "Rare - Cost 1 - Skill | This turn, whenever you play an Attack, gain 2(3) Strength this turn." -> "Rare - Cost 1 - Skill - Add 2(3) Inky Shivs into your Hand."
Buffed Leading Strike: Shivs increased from 1 -> 2, Damage decreased from 7 -> 3
Changed History Course relic: when it plays a copy of an X-cost card, it now uses your current energy for its X-value instead of the energy spent the last time the card was played. Note: It still plays the copy for free
Nerfed Hungry For Mushrooms event: Fragrant Mushroom option upgraded cards decreased from 3 -> 2
Changed Waterlogged Scriptorium event: Prickly Sponge option gold cost lowered from 155 -> 99, Tentacle Quill gold cost lowered from 65 -> 55
Buffed Whispering Hollow event: Exchange option gold cost decreased from 50 -> 35+-9
Foul Potion description now specifies that it deals damage to "ALL players and enemies" instead of "EVERYONE", making it clearer that it does not hit Osty
Nerfed Speedster: damage decreased from 2(3) -> 1(2)
Buffed Nonupeipe's Fur Coat relic: now affects restocked Axebots and other enemies that enter combat during a fight