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Patch v0.101.0-beta

Balance Patch55 changes

Summary

Hey everyone, Anthony here. It's time for another Beta Patch where we test out experimental changes. Today we are going to do something a little different for the patch notes as I will be giving some insights into our design intent and thoughts behind various changes.

View Full Patch Notes on Steam
6Buffs
4Nerfs
21Reworks
24Bug Fixes

Buffs (6)

- Buffed Serpent Form

Damage increased from 4(5) -> 4(6)

- Buffed Falling Star cardcard

Damage increased from 7(11) -> 8(12)

- Buffed Glitterstream cardcard

Next Turn Block increased from 4(6) -> 5(7)

- Buffed Parry cardcard

Block gain increased from 8(11) -> 10(14)

- Buffed Refine Blade cardcard

Forge increased from 6(10) -> 9(13)

- Nerfed Voltaic cardcard

Energy cost increased from 2 -> 3

Nerfs (4)

- Reworked Arsenal cardcard

"Power - Rare - Cost 1 Whenever you play a Colorless Card, gain 1(2) Strength." -> "Power - Rare - Cost 1 (Innate.) Whenever you create a card, gain 1 Strength."

Changed Spoils of War cardcard

now draws 2 cards, but Forge decreased from 12(17) -> 5(8)

- Nerfed Skulking Colonycard

deals less damage, damage scales slower, and no longer applies Dazed status cards

- Nerfed Waterfall Giant

HP decreased from 250(260) -> 240(250)

Reworks (21)

- Deprecated Prepare and Prepared returnscard

"Common - Skill - Cost 1 - "Discard 2 cards. Next turn, gain 2(3) Energy." -> "Common - Skill - Cost 0 - Draw 1(2) card(s). Discard 1(2) card(s)."

- Reverted (Buffed) Capture Spirit to its previous versioncard

"Uncommon - Skill - Cost 1 - Enemy loses 2(3) HP. Add 2(3) Souls into your Draw Pile." -> "Uncommon - Skill - 1 - Enemy loses 3(4) HP. Add 3(4) Souls into your Draw Pile."

- Reverted (Buffed) Borrowed Time to its previous versioncard

"Uncommon - Skill - Cost 0 - Apply 6(3) Doom to yourself. Gain 1 Energy." -> "Uncommon - Skill - Cost 0 - Apply 3 Doom to yourself. Gain 1(2) Energy."

- Reworked Pendulum reliccard

"Common - Whenever you shuffle your Draw Pile, draw a card." -> "Common - Every 3 turns, draw 1 card."

Buffed Cinder cardcard

now Exhausts a random card in your Hand instead of the top card of the Draw Pile

Changed Tremble cardcard

now Exhausts

- Buffed Celestial Might cardcard

Upgrade changed from +2 damage -> 1 additional hit

Buffed Guiding Star cardcard

now draws cards immediately instead of next turn

Buffed Sword Sage cardcard

no longer increases the cost of Sovereign Blade

- Buffed Tiny Mailbox relicrelic

- Changed Permafrost relicrelic

Rarity moved from Common -> Uncommon

- Changed Bag of Marbles relicrelic

Rarity moved from Uncommon -> Common

- Changed Red Mask rarity relicrelic

Rarity moved from Uncommon -> Common

- Changed Bellows relicrelic

Rarity moved from Uncommon -> Rare

- Changed Lasting Candy relicrelic

Rarity moved from Rare -> Uncommon

Changed Crossbow Tanx relicrelic

Now uses Free to Play instead of Costs 0 Energy

Changed Vexing Puzzlebox relicrelic

Now uses Free to Play instead of Costs 0 Energy (Now also only lasts until end of turn)

Changed Liquid Memories potionpotion

Now uses Free to Play instead of Costs 0 Energy

Changed Haunted Shipcard

now applies Dazed status cards to the player

- Nerfed The Lost and Forgotten

stat theft no longer scales with Ascension

- Added Portrait art for the following cardscard

Bug Fixes (24)

maps sometimes generating with fewer shops than intended

maps sometimes generating with fewer shops than intended

exploit where you could controller navigate to card grid when the upgrade/removecard

exploit where you could controller navigate to card grid when the upgrade/remove/enchant/transform preview screen is open

a crash that could occur at the start of the player's turn when abandoning a run

a crash that could occur at the start of the player's turn when abandoning a run

a softlock that could occur when abandoning a run during a combat-style event

a softlock that could occur when abandoning a run during a combat-style event

cards upgraded to cost 0 no sorting correctly when ordering by cost in the deck card

cards upgraded to cost 0 no sorting correctly when ordering by cost in the deck view

the Y and X glyphs being incorrect on Switch controllers

the Y and X glyphs being incorrect on Switch controllers

softlock when a monster's visuals would fail to loadenemy

softlock when a monster's visuals would fail to load

Grave Warden+ showing Soul+ in its hovertip preview

Grave Warden+ showing Soul+ in its hovertip preview

Seance+ showing Soul+ in its hovertip preview

Seance+ showing Soul+ in its hovertip preview

a state divergence related to Joss Paper relicrelic

a state divergence related to Joss Paper relic

a state divergence related to Dualcast card and Snecko Eye reliccard

a state divergence related to Dualcast card and Snecko Eye relic

a softlock when playing Scrape card against The Doormaker bosscard

a softlock when playing Scrape card against The Doormaker boss

blackscreen when loading a game saved at the rewards from the Mysterious Knight

blackscreen when loading a game saved at the rewards from the Mysterious Knight combat

being able to save and load at Neow to avoid the damage taken from Precarious Sh

being able to save and load at Neow to avoid the damage taken from Precarious Shears

softlock when you play an Imbued card that prompts a card selection and Vakuu's card

softlock when you play an Imbued card that prompts a card selection and Vakuu's Whispering Earring relic

Doll Room SFX continuing to play if you save and quit out from the event

Doll Room SFX continuing to play if you save and quit out from the event

state divergence when you use Driftwood relic at any eventrelic

state divergence when you use Driftwood relic at any event

timing-related state divergence at the Doll Room event

timing-related state divergence at the Doll Room event

timing-related state divergence when entering Battleworn Dummy event

timing-related state divergence when entering Battleworn Dummy event

back button not reappearing if you unready in an Multiplayer load game lobby

back button not reappearing if you unready in an Multiplayer load game lobby

Beacon of Hope power hovertip description so it no longer says it stackscard

Beacon of Hope power hovertip description so it no longer says it stacks

Radiate card counting Stars from other playerscard

Radiate card counting Stars from other players

rare timing issue when any player selects Random

rare timing issue when any player selects Random

Haunt proccing when another player plays Soul

Haunt proccing when another player plays Soul