51 potions

Choose 1 of 3 random Attack cards to add into your Hand. It's free to play this turn.

Enemy's attacks deal 30% less damage for the next 2 turns.

Upgrade all cards in your Hand for the rest of combat.

Gain 12 Block.

Summon 15.

Shuffle ALL your cards into your Draw Pile. Draw 5 cards.

Draw 3. At the start of your next 3 turns, draw 1 additional card.

Choose 1 of 3 random Colorless cards to add into your Hand. It's free to play this turn.

Gain 2 Energy. Draw 2 cards.

Gain 2 Dexterity.

Play the top 3 cards of your Draw Pile.

Choose a card in your Draw Pile and add it into your Hand.

This turn, your next card is played an extra time.

Gain 2 Energy.

Fill all your empty potion slots with random potions.

Deal 10 damage to ALL enemies.

When you would die, instead this potion is discarded and you heal to 30% of your Max HP.

Deal 20 damage.

Gain 5 Strength. At the end of your turn, lose 5 Strength.

Triple your Block.

Deal 12 damage to EVERYONE. Can be thrown at the Merchant for 2 Gold instead.

Gain 5 Max HP.

Gain 5 Strength and 5 Dexterity.

Discard any number of cards, then draw that many.

The next Attack you play deals triple damage.

Exhaust your Hand. Draw 10 cards.

Gain 7 Plating.

Gain 3 Thorns.

Put a card from your Discard Pile into your Hand. It costs 0 this turn.

Gain 5 Buffer.

Gain 5 Ritual.

Add a random Attack, Skill, and Power into your Hand. They're free to play this turn.

Add 2 Souls into your Hand.

Apply 5 Weak and 5 Vulnerable to ALL enemies.

Apply 33 Doom.

Deal 15 damage.

Enemy loses 9 HP at the end of each of its turns.

Choose 1 of 3 random Power cards to add into your Hand. It's free to play this turn.

Gain 1 Energy. Gain an additional Energy at the start of your next 1 turn.

Gain 5 Regen.

ALL enemies lose 7 Strength this turn.

Gain 10 Block. Next turn, gain 10 Block.

Choose 1 of 3 random Skill cards to add into your Hand. It's free to play this turn.

Draw 7 cards. Randomize the cost of cards in your Hand this turn.

Gain 5 Dexterity. At the end of your turn, lose 5 Dexterity.

Retain your Hand for 2 turns.

Gain 2 Strength.

Draw 3 cards.
Showing 1–48 of 51