14Max Hit
2Attacks
3Total Moves
About
A construct that alternates between Fast Punch (multi-hit), Ready to prepare, and Strong Punch for heavy damage.
Moveset
Strong Punch
Attack
Damage
14(16)
Fast Punch
Attack
Damage×2
5(6)
10 total
READY
Special
Effect-only move
Values in red parentheses show Ascension scaling.
Damage Overview
| Move | Base | Asc. | Hits | Total | Type |
|---|---|---|---|---|---|
Strong Punch | 14 | 16 | 1 | 14 | Attack |
Fast Punch | 5 | 6 | ×2 | 10 | Attack |
Data sourced from game files and community research. Added in patch v0.98.3