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13 cards
Exhaust 1 card. Draw 2 cards.
Deal 52 damage.
Deal 2 damage. Exhaust the top card of your Draw Pile.
Summon 3. Exhaust 1 card from your Draw Pile.
Exhaust your Hand. Deal 7 damage for each card Exhausted.
Play the top card of your Draw Pile and Exhaust it.
Deal 13 damage. Deals 3 less damage for each other card in your Hand.
Exhaust up to 3 cards in your Hand.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Exhaust your Hand. Draw a card for each card Exhausted.
Whenever you create a Status card, Channel 1 random Orb.
Gain 7 Block. Exhaust 1 card at random.
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.