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33 cards
Shivs deal 4 additional damage.
Gain 2 Energy. Draw 2 cards.
Gain 3 Dexterity this turn.
Upgrade ALL your cards.
Block is not removed at the start of your turn.
Draw 3 cards. You cannot draw additional cards this turn.
Apply 3 Doom to yourself. Gain 1.
This turn, your nextSkills are played an extra time.
Skills cost 0 . Whenever you play a Skill, Exhaust it.
Whenever a card is Exhausted, draw 1 card.
Gain 5 Focus.
Gain 11 Block. Next turn, gain 1.
At the start of your turn, gain 2 Strength.
The first card you play each turn is played an extra time.
Whenever an Attack deals unblocked damage, apply 6 Poison.
Gain 2 Dexterity.
Next turn, put 2 cards from your Draw Pile into your Hand.
Deal 9 damage. Put a card from your Discard Pile on top of your Draw Pile.
Gain 2 Focus this turn.
Gain 2 Strength.
Draw 3 cards.
Next turn, gain 2 Energy.
At the start of your turn, gain 4 Vigor.
Whenever you play an Attack this turn, gain 3 Block.
Put a Skill from your Draw Pile into your Hand.
Put an Attack from your Draw Pile into your Hand.
Deal 7 damage. Gain 2 Strength this turn.
Discard your Hand. Next turn, Attacks deal double damage.
Gain 6 Vigor.
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile.
At the start of your turn, draw 1 card and discard 1 card.
At the end of your turn, Retain up to 1 cards.