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80 cards
Gain 4 Dexterity. Gain 2 Thorns.
Whenever you play a card, gain 6 Block.
Gain 5 Intangible.
Gain 5 Block. Upgrade a card in your Hand.
Gain 2 Block. Draw 2 cards.
Gain 2 Block. Block is not removed at the start of your next turn.
Summon 5.
Gain 6 Block. Add a Dazed into your Discard Pile.
Gain 10 Block.
Gain 13 Block. Forge 10.
Osty's attacks deal 4 additional damage.
Whenever you are attacked, deal 3 damage back.
Gain 7 Block. Next turn, gain 1.
Whenever you spend ★, gain 2 Block for each ★ spent.
Channel 1 Frost for each enemy.
Gain 6 Block. Add 1 Shiv into your Hand.
Gain 7 Block.
Gain 2 Block. You receive 50% less damage from Vulnerable enemies this turn.
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
At the start of your turn, gain 2 Block for each unique Orb you have.
Gain 6 Block. Put a card from your Discard Pile on top of your Draw Pile.
Gain 10 Block. Deal 10 damage.
Gain 5 Block.
Gain 4 Block.
Gain 6 Block. Apply 2 Weak.
Lose 0 HP. Give another player Block equal to your Block.
Gain 4 Block. Next turn, gain 4 Block.
Draw 1 card. If you draw a Skill, gain 3 Block.
Gain 7 Plating.
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Gain for each Attack in your Hand.
Gain 13 Block. Add 2 Wounds into your Discard Pile.
Gain 2 Block. Draw 1 card.
Gain 12 Block. Whenever you are attacked this turn, deal 2 damage back.
Gain 2 Dexterity.
Gain 7 Block. Gain ★★.
Gain 5 Block. Channel 1 Glass.
Gain 11 Block. Next turn, gain 4 Block.
Gain 8 Block. Add a Soul into your Draw Pile.
Gain 7 Block. Add Sly to a Skill in your Hand this turn.
Gain 3 Block. Put a card from your Discard Pile into your Hand.
ALL allies draw 2 cards.
Gain 9 Block. At the end of your turn, if this is on top of your Draw Pile, play it.
Gain 30 Block.
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Gain 5 Block. Deal 5 damage.
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