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83 cards
Gain 4 Dexterity. Gain 2 Thorns.
Poison is triggered 1 additional times.
Shivs deal 4 additional damage.
Whenever you play a card, gain 6 Block.
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Put every Rare card from your Draw Pile into your Hand.
Upgrade ALL your cards.
Whenever you play a Colorless card, gain 6 Strength.
Every 10 cards you draw, gain 1 Energy.
Block is not removed at the start of your turn.
Gain 4 Focus. At the start of your turn, lose 2 Focus.
Whenever you spend or gain ★, deal 3 damage to ALL enemies.
Prevent the next 5 times you would lose HP.
Whenever you spend ★, gain 2 Block for each ★ spent.
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
At the start of your turn, gain 2 Block for each unique Orb you have.
Skills cost 0 . Whenever you play a Skill, Exhaust it.
At the start of your turn, add a random Power into your Hand.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Whenever a card is Exhausted, draw 1 card.
Deal 8 damage. Deals 8 additional damage for each card drawn during your turn.
Gain 5 Focus.
At the start of your turn, gain 1 Energy and draw 1 additional card.
At the start of your turn, gain 2 Strength.
Draw 2 cards. At the start of your turn, Exhaust the top card of your Draw Pile.
The first card you play each turn is played an extra time.
Whenever an Attack deals unblocked damage, apply 6 Poison.
Shivs now hit ALL enemies. Add 4 Shivs into your Hand.
Whenever a card is Exhausted, gain 3 Block.
The first time you play a 0-cost Attack each turn, return it to your Hand.
Gain 2 Dexterity.
At the end of combat, you may remove a card from your Deck.
At the start of your turn, Forge 4.
At the start of your turn, gain 2 Stars.
At the end of your turn, if you have Frost, deal 6 damage to ALL enemies.
Whenever you Forge, all allies Forge as well.
At the start of your turn, add a random Common card into your Hand.
Whenever you draw a card containing “Strike”, it is played against a random enemy.
At the start of your turn, lose 1 HP. Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
At the start of your turn, add 1 Shiv into your Hand.
Gain 2 Strength.
The first time you draw a Status card each turn, draw 2 cards.
Whenever you gain Block, deal 5 damage to a random enemy.
The first Attack each turn deals 50% additional damage.
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, draw 1 additional card.
When you play a Skill, it gains Sly.
At the start of your turn, play the top card of your Draw Pile.
Whenever you attack an enemy, it loses 99 Strength this turn.
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