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27 cards
Deal 5 damage for each Channeled Orb.
Lose 3 Orb Slots. Gain 2 Strength. Gain 3 Dexterity.
Channel 1 random Orb.
Channel 1 Frost for each enemy.
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
At the start of your turn, gain 2 Block for each unique Orb you have.
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Gain 5 Focus.
Channel 1 Plasma.
Gain 5 Block. Channel 1 Glass.
Deal 19 damage. Channel 3 Frost.
Gain 4 Block. At the start of the next 2 turns, Channel 1 Lightning.
At the start of your turn, trigger the passive ability of your rightmost Orb.
Deal 24 damage. Channel 3 Plasma.
Gain 1 Orb Slot. Draw 1 card. Increase this card's cost by 1.
Evoke your rightmost Orb X times.
Deal 10 damage. Apply 2 Weak. Channel 1 Dark.
Evoke your rightmost Orb 4 times.
Channel 1 Lightning. Channel 1 Frost. Channel 1 Dark.
Deal 2 damage twice. Channel 9 Glass.
Gain 11 Block. Channel 1 Dark.
Deal 11 damage to ALL enemies. Evoke all of your Orbs.
At the start of your turn, Channel 1 Glass.
Gain 0 Focus this turn for each unique Orb you have.
Deal 12 damage. The next Power you play costs 0 .
Whenever you Evoke Lightning, deal 6 damage to each enemy hit.
Channel Lightning equal to the Lightning already Channeled this combat.