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24 cards
Block is not removed at the start of your turn.
Lose 2 HP. Gain 16 Block.
Gain 2 Block. Block is not removed at the start of your next turn.
Prevent the next 5 times you would lose HP.
Channel 1 Frost for each enemy.
Gain 6 Block. Add 1 Shiv into your Hand.
Gain 10 Block. Deal 10 damage.
Gain 5 Block.
Double your Block.
Whenever a card is Exhausted, gain 3 Block.
Gain 8 Block. Permanently increase this card's Block by 3.
ALL allies draw 2 cards.
Gain 30 Block.
Gain 5 Block. Deal 5 damage.
Whenever you gain Block, deal 5 damage to a random enemy.
Apply 11 Weak. Gain 11 Block.
Whenever you play an Attack this turn, gain 3 Block.
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Gain 8 Block. Draw 1 card.
Gain 7 Block. Exhaust 1 card at random.