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13 cards
Block is not removed at the start of your turn.
Lose 2 HP. Gain 16 Block.
Deal damage equal to your Block.
At the start of your turn, lose 1 HP and gain 8 Block.
Lose 0 HP. Give another player Block equal to your Block.
Double your Block.
Gain 8 Block. Gain another 8 Block if you have Exhausted a card this turn.
Deal 7 damage. Whenever you gain Block this turn, deal 5 damage to the enemy.
Gain 30 Block.
Gain 5 Block. Deal 5 damage.
Double your Block gain this turn.
Gain 8 Block. Draw 1 card.
The first time you gain Block from a card each turn, double the amount gained.