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227 cards
Summon 6.
Procure a random potion.
Put every Rare card from your Draw Pile into your Hand.
Upgrade ALL your cards.
Gain 5 Intangible.
Unplayable. Cannot be removed from your deck.
Every 10 cards you draw, gain 1 Energy.
At the end of your turn, if this is in your Hand, lose 13 HP.
Deal 33 damage to ALL enemies. Costs 2 less for each Ethereal card played this combat.
Whenever you gain Block on your turn, other players gain half that much Block.
Play 3 random Attacks from your Discard Pile.
At the end of your turn, if this is in your Hand, lose 6 HP.
Another player gains 3 Energy.
Deal 8 damage. Apply Doom equal to damage dealt.
Summon 5.
Deal 3 damage. At the start of your next turn, return this to your Hand.
If Osty is alive, he deals 9 damage to ALL enemies and you gain 9 Block. Osty dies.
Apply 3 Doom to yourself. Gain 1.
Gain 1 Energy. Draw 0 cards. Lose 5 Max HP.
At the end of your turn, if this is in your Hand, take 2 damage.
Deal 52 damage.
Can be hatched at a Rest Site.
Deal 14 damage.
Whenever you play an Attack, add a random Attack into your Hand.
Osty's attacks deal 4 additional damage.
At the start of your turn, add 1 random card into your Hand. It gains Ethereal.
Whenever you are attacked, deal 3 damage back.
Enemy loses 3 HP. Add 3 Souls into your Draw Pile.
Play 2 random cards from your Draw Pile.
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Summon 3. Exhaust 1 card from your Draw Pile.
Unplayable. Ethereal.
Give another player 5 Strength this turn.
At the start of your turn, apply 6 Doom to a random enemy.
Unplayable. Eternal. Obtained from the Cursed Bell event.
Whenever you play a card that costs 3 Energy or more, gain 2 Block.
Enemy loses 99 Strength this turn.
Apply 21 Doom and 2 Weak to ALL enemies.
Deal 8 damage. Deals 8 additional damage for each card drawn during your turn.
Gain 6 Block. If you applied Doom this turn, gain Block 2 additional times.
Deal 7 damage. Vulnerable and Weak are twice as effective against the enemy for the next 3 turns.
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
Gain 5 Block.
Deal 13 damage.
Gain 6 Block. Apply 2 Weak.
Gain 11 Block. Next turn, gain 1.
At the start of your turn, gain 1 Energy and draw 1 additional card.
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