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226 cards
At the start of your turn, put a random Attack from your Discard Pile into your Hand and Upgrade it.
Procure a random potion.
Deal 6 damage. Add a copy of this card into your Discard Pile.
Put every Rare card from your Draw Pile into your Hand.
Upgrade ALL your cards.
Gain 5 Intangible.
Gain 5 Block. Upgrade a card in your Hand.
Unplayable. Cannot be removed from your deck.
Deal 6 damage. Deals 6 additional damage for each card in your Exhaust Pile.
Every 10 cards you draw, gain 1 Energy.
At the end of your turn, if this is in your Hand, lose 13 HP.
Block is not removed at the start of your turn.
Deal 8 damage. Apply 2 Vulnerable.
Draw 3 cards. You cannot draw additional cards this turn.
Whenever you gain Block on your turn, other players gain half that much Block.
Play 3 random Attacks from your Discard Pile.
At the end of your turn, if this is in your Hand, lose 6 HP.
Another player gains 3 Energy.
Lose 3 HP. Gain 2 Energy.
Lose 2 HP. Gain 16 Block.
Deal 32 damage.
Deal damage equal to your Block.
Deal 3 damage. At the start of your next turn, return this to your Hand.
Lose 1 HP. Exhaust 1 card. Gain 0 Strength.
Deal 20 damage. Apply 2 Vulnerable.
Lose 9 HP. Deal 9 damage to ALL enemies.
Gain 1 Energy. Draw 0 cards. Lose 5 Max HP.
Deal 4 damage. Deals 4 additional damage for each Vulnerable on the enemy.
At the end of your turn, if this is in your Hand, take 2 damage.
Exhaust 1 card. Draw 2 cards.
Can be hatched at a Rest Site.
Deal 14 damage.
Whenever you play an Attack, add a random Attack into your Hand.
Whenever you are attacked, deal 3 damage back.
Play the top X cards of your Draw Pile.
Play 2 random cards from your Draw Pile.
Deal 2 damage. Exhaust the top card of your Draw Pile.
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Unplayable. Ethereal.
Gain 2 Block. You receive 50% less damage from Vulnerable enemies this turn.
Deal 8 damage to ALL enemies. Deals 8 additional damage for each other Attack you've played this turn.
Give another player 5 Strength this turn.
Skills cost 0 . Whenever you play a Skill, Exhaust it.
At the start of your turn, lose 1 HP and gain 8 Block.
Vulnerable enemies take an additional 25% damage.
Unplayable. Eternal. Obtained from the Cursed Bell event.
Whenever a card is Exhausted, draw 1 card.
Enemy loses 99 Strength this turn.
Unplayable.
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