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227 cards
Deal 18 damage. Add a 0 copy of this card into your Discard Pile.
Procure a random potion.
Deal 10 damage. Put ALL 0 cards from your Discard Pile into your Hand.
Put every Rare card from your Draw Pile into your Hand.
Upgrade ALL your cards.
Gain 5 Intangible.
Unplayable. Cannot be removed from your deck.
Every 10 cards you draw, gain 1 Energy.
At the end of your turn, if this is in your Hand, lose 13 HP.
Deal 7 damage. Channel 1 Lightning.
Deal 5 damage for each Channeled Orb.
Whenever you gain Block on your turn, other players gain half that much Block.
Deal 3 damage. Apply 2 Vulnerable.
Play 3 random Attacks from your Discard Pile.
At the end of your turn, if this is in your Hand, lose 6 HP.
Another player gains 3 Energy.
Gain 4 Focus. At the start of your turn, lose 2 Focus.
Deal 3 damage. At the start of your next turn, return this to your Hand.
Gain 6 Block. Add a Dazed into your Discard Pile.
Gain 10 Block.
Gain 1 Energy. Draw 0 cards. Lose 5 Max HP.
Prevent the next 5 times you would lose HP.
Lose 3 Orb Slots. Gain 2 Strength. Gain 3 Dexterity.
At the end of your turn, if this is in your Hand, take 2 damage.
Can be hatched at a Rest Site.
Deal 14 damage.
Whenever you play an Attack, add a random Attack into your Hand.
Whenever you are attacked, deal 3 damage back.
Gain 2 Orb Slots.
Play 2 random cards from your Draw Pile.
Channel 1 random Orb.
Gain 7 Block. Next turn, gain 1.
Channel 1 Frost for each enemy.
Can only be played if every card in your Hand is an Attack. Deal 14 damage.
Deal 3 damage. Increase the damage of ALL Claw cards by 2 this combat.
Unplayable. Ethereal.
Deal 6 damage. Channel 1 Frost.
Gain 6 Block. Transform all Status cards in your Hand into Fuel.
Deal 7 damage. Draw 1 card for each unique Orb you have.
Channel 2 Dark. At the end of your turn, Evoke your leftmost Orb.
At the start of your turn, gain 2 Block for each unique Orb you have.
Channel 1 Frost. Draw 1 card.
Give another player 5 Strength this turn.
At the start of your turn, add a random Power into your Hand.
Unplayable. Eternal. Obtained from the Cursed Bell event.
Channel 1 Dark. Trigger the passive ability of all Dark Orbs.
Enemy loses 99 Strength this turn.
Unplayable.
At the end of your turn, if this is in your Hand, lose 10 Gold.
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